Playhead-first
Scrub a remote timeline before the file finishes “downloading.” Seeks prefetch around the playhead—not the whole library.
wormhole playhead --inode 1 --offset 1310720Wormhole
Peer-to-peer project mounts for video editors, game developers, and VFX teams. Share a code, connect encrypted, work on a live drive—no cloud copy, no monthly storage rent.
Free core · Open source · E2E encrypted · Mac, Windows, Linux
The project arrives as a drive—not a zip, not a Drive folder, not a progress bar that owns your afternoon.
Render output, art drop, shot tree—whatever already exists.
wormhole host ~/job-042Peers mount over an encrypted QUIC link. No accounts.
→ 7KJM-XBCD-QRST-VWYZPlayhead-first prefetch keeps timelines and greps moving.
wormhole mount 7KJM-XBCDWormhole isn’t trying to be everyone’s cloud. It’s for desks where 50 GB is a Tuesday.
Sync copies fight over who has the truth. Wormhole treats the job as one live library with many doorways.
Scrub a remote timeline before the file finishes “downloading.” Seeks prefetch around the playhead—not the whole library.
wormhole playhead --inode 1 --offset 1310720A .wormhole project is the job: roots, excludes, mesh policy. Share the aperture—not a zip of yesterday’s exports.
wormhole init . && wormhole open .BLAKE3-addressed chunks. Same hash, same bytes—any peer that already has a chunk can serve it. The room becomes the CDN.
wormhole fetch --check blake3:<hash>Cloud tools rent you a copy of files you already have. Wormhole opens a private tunnel and mounts the project live.
Straight answers. No brochure speak.
For editors and game teams moving tens of gigabytes, yes—in the sense that you stop uploading copies. Wormhole mounts a live folder over P2P instead of parking files on a cloud drive.
Install Wormhole and share a folder in under a minute.