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Wormhole

Mount the folder.
Skip the upload.

Peer-to-peer project mounts for video editors, game developers, and VFX teams. Share a code, connect encrypted, work on a live drive—no cloud copy, no monthly storage rent.

Free core · Open source · E2E encrypted · Mac, Windows, Linux

Three steps. No upload bar.

The project arrives as a drive—not a zip, not a Drive folder, not a progress bar that owns your afternoon.

  1. Point at the folder

    Render output, art drop, shot tree—whatever already exists.

    wormhole host ~/job-042
  2. Send a join code

    Peers mount over an encrypted QUIC link. No accounts.

    → 7KJM-XBCD-QRST-VWYZ
  3. Work like it’s local

    Playhead-first prefetch keeps timelines and greps moving.

    wormhole mount 7KJM-XBCD

Built for people with huge files and short patience

Wormhole isn’t trying to be everyone’s cloud. It’s for desks where 50 GB is a Tuesday.

Not a better pipe. A different object.

Sync copies fight over who has the truth. Wormhole treats the job as one live library with many doorways.

Playhead-first

Scrub a remote timeline before the file finishes “downloading.” Seeks prefetch around the playhead—not the whole library.

wormhole playhead --inode 1 --offset 1310720

Project aperture

A .wormhole project is the job: roots, excludes, mesh policy. Share the aperture—not a zip of yesterday’s exports.

wormhole init . && wormhole open .

Byte magnet

BLAKE3-addressed chunks. Same hash, same bytes—any peer that already has a chunk can serve it. The room becomes the CDN.

wormhole fetch --check blake3:<hash>

How the three pillars work →

Why upload when you can connect?

Cloud tools rent you a copy of files you already have. Wormhole opens a private tunnel and mounts the project live.

Time to open 50 GB
Under 10 secondsvs hours of cloud upload
vs Dropbox / Drive
Live mountnot another rented copy
vs Syncthing
Join code → drivenot a 15-step peer dance
Price to start
$0free core, forever

Questions people in this niche ask

Straight answers. No brochure speak.

For editors and game teams moving tens of gigabytes, yes—in the sense that you stop uploading copies. Wormhole mounts a live folder over P2P instead of parking files on a cloud drive.

Ready when the render is.

Install Wormhole and share a folder in under a minute.